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‘Imagination Lost’ – The Artful Gamer

Chris at The Artful Gamer writes about the recently released browser-based game ‘Legends of Zork’. He examines it from the perspective of someone who played the original as well as stepping into the shoes of a newcomer to the ‘Zork’ universe and ascertains that Legends of Zork “is the expression of the generational gap we find ourselves in today.” That is, the gap between the rudimentary, often obtusely complicated (not to mention visually sparse) 1980s gaming and post-2000s excesses.

When I stare at the map of the Great Underground Empire as the creators of LoZ imagine it,

December 15th

…But just as using the male pronoun in a paper about policepeople perpetuates the idea that every policeperson is a man, using the word gamer in a paper when you are not actually talking just about people who self-identify as gamers perpetuates the idea that ever person who plays videogames identifies as a gamer, which is far from the truth…

My issue with ‘gamer’ is not that people identify as gamers. My issue with ‘gamer’ is it is a word that when used in discourses around games is not actually representative of everyone who plays games and its uses…

September 7th

…fledgling branch of journalism, and one probably couldn’t have asked for a better one.

Gamers Lost Like Tears in the Rain

One common reaction to the ‘Gamercake forgery’ has been a move to abandon the label “gamer” altogether. Aleks Samoylov of The Cloud Monster writes, “[gamers] don’t belong in our space, and they don’t deserve our attention, our time, our energy. Let us define new spaces as we see fit.” Samoylov calls for a smaller community, asking that those fed up with “gamer” culture shift their money and attention to more intimate projects.

Skeleton Sam takes…

August 31st

…prohibited from participating.

“Gamer” isn’t just a dated demographic label that most people increasingly prefer not to use. Gamers are over. That’s why they’re so mad.

In a community post, Devin Wilson goes one further than Alexander and speaks directly to industry members about the things professionals can do, starting right now, to be better:

We need to consider the very real possibility that the offensive behavior displayed by gamers in recent weeks is not unrelated to the artifacts they rally around (which I doubt are especially obscure). These people didn’t come from nowhere…

Abstract image evoking bird silhouette

This Year In Videogame Blogging: 2018

…Giant Bomb – Gamer_152 Gamer_152 examines What Remains of Edith Finch regarding how its characters deal with death and how their poor coping leads to a deadly legacy.

  • Games and Lit. 101 – Female Agency in Super Mario Odyssey and Breath of the Wild | YouTube – Games as Literature – Sam Gronseth Same Gronseth, The Game Professor, looks at how the endings to two of Nintendo’s latest big games end in very different places regarding the agency of their princesses. Breath of the Wild stumbles, while Super Mario Odyssey presents a breath of fresh air.
  • The Surprising…
  • Kotaku UK archive

    …Bioware Returns to its Roots in the Next Dragon Age 2014/04/22 New Legacy Kain Game Well Youd Expect 2014/04/24 One Year Simcity Better 2014/04/25 Please Stop Asking Jrpgs Making Comeback 2014/04/26 Sci Fi Skyrim Development Obsidian Time Travel 2014/04/28 Star Wars Lore Changing Heres Means 2014/04/30 Disabled Gamers Part World 2014/05/01 Defense Zombie Games 2014/05/01 Even Superpowers Cant Separate Seattle Dark Past 2014/05/01 Everything Marvel Willing Share Next Disney Infinity 2014/05/05 Pens Paper Envelopes Making Hearthstone 2014/05/06 Vlambeer Barbecues Car Accidents Student Projects Story Flock 2014/05/07 Watched Ten Game Developers Get Demolished Mma Champ 2014/05/07 Woman Puts Deus Ex Computer…

    Assassin’s Creed III

    …As Mike Williams at US Gamer pointed out, “even once Connor is a full assassin, the character doesn’t get a chance to shine. His personal motivations are subsumed by the stronger personalities that surround him.” Many thought that Connor’s particular zeal for freedom was dissonant with his background story. In “A Stranger in His Own Land, or ‘Assassin’s Creed III’ and the Alien”, G. Christopher Williams noted that AC3’s rehashing of the “Luke, I am your father” trope ironically provided insight into Connor’s personal vulnerabilities:

    The most effective moments in the game actually exist in the main story

    This Year In Videogame Blogging: 2015

    …and creators — Austin Walker, Shawn Alexander Allen, Natasha Thomas and Catt Small — to discuss in a letter series “Videogames’ Blackness Problem.” Samantha Blackmon of Not Your Mama’s Gamer followed up on Narcisse’s piece to discuss another “blackness problem” outside of stereotypes and representations.

    Several months later, Evan Narcisse came back to the issue in “The Natural.” Sidney Fussell at Offworld also continued the conversation, going into the dehumanizing stereotypes of black bodies games deploy and the real world damage this inflicts.

    Juliet Kahn talked with her non-“gamer” sister to get the outsider perspective of what drove…

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    This Year in Videogame Blogging: 2014

    …precedent to our current concerns around videogames. Ryerson wrote that we need to acknowledge and deal with the problems that come with this identity.

    Similarly, BioWare’s Damion Schubert declared that he wanted to reclaim the term “gamer.” Most gamers are good people, he argued, and we should oust those destructive elements, because, to paraphrase Office Space: “Why should we change? They’re the ones who suck.”

    We lead out of this section with probably the most misquoted piece of the year, Leigh Alexander’s Gamers Are Over, in which she speaks specifically to an audience of developers on the diversity…

    September 9th

    …to everyone who isn’t heterosexual, cisgender, white, able-bodied, and male.

    Finally, here’s the kicker. If past incidents in gamer culture are any indicator […] there will be no lasting consequences. A few more people will be alienated from gamer culture, but the majority of gamers will brush it off, and continue to support the institutions that promote these attitudes. The gaming press — even the smart, progressive gaming press — will write about Penny Arcade and PAX and Gearbox and Mojang to talk about their press releases and upcoming games, and will not mention the kinds of things that…