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Matthew Theriault

November 6th

…about histories of America and other world powers in these pieces about simulations old and new.

  • Civilization VI Tells a New Tale of Human History – AiPT! Matthew Theriault introduces us to the idea of historiography and explains how games such as Sid Meier’s Civilisation play a role in the construction of the past
  • Who Gets to Be a CIVILIZATION? – Between the Lines | YouTube (Video: subtitles auto-generated) Kyle Kalgren’s fantastic video looks at the consequences of how nations are portrayed in Sid Meier’s Civilisation.
  • America Daitouryou Senkyo | Hardcore Gaming 101 Brian Crimmins takes

May 22nd

…history look at memories of the industry’s past, and imaginaries of formative moments in global history.

  • That time I was blacklisted by Sega while editing a Sega magazine | Eurogamer.net Keith Stuart shares an interesting career story from old school games writing
  • The Ahistorical Representation of Religion in Civilization | The Hub City Review Matthew J. Theriault upended my assumptions about how the Civilisation series relates to cultural history, with some interesting implications for how we read design.
  • The Pirate Republics that Inspired Uncharted 4‘s Libertalia | ZAM Robert Rath tells some of the stories of

July 4th

…control we might not otherwise have, wouldn’t it be lovely if we had a little more control there, too?”

What do you remember?

Looking at the darkness in American and European history, these pieces examine games in conversation with traumatic cultural memories.

  • History Respawned: Call of Duty: Black Ops 1 and 2 – YouTube (video, captions) Bob Whitaker discusses the history of American secret services with two experts.
  • Inside Recapitulates the Horrors of the Holocaust | The Hub City Review Matthew J. Theriault praises the effective use of intertextual references to Schindler’s List in…

September 4th

…critics offer explanations.

  • Deus Ex: Mankind Divided | The Hub City Review Matthew J. Theriault discusses the problems with allegorical storytelling and worldbuilding.
  • ‘Real world issues’ in games like Deus Ex are there for marketing reasons, not for art | ZAM – The Largest Collection of Online Gaming Information John Brindle gently but firmly suggests that the cynicism behind “Augs Lives Matter” is endemic to the industry’s current modus operandi.

Meanwhile, on the other side of games industry capital flows, Youtubers are concerned about censorship, and their viewers are concerned about manipulation.

  • YouTubers