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Xavier Ho | Keywords in Play, Episode 30

…website, it’s the benefit of being a full-time academic, it’s your profile is public and so is your email. It’s xavier.ho@monash.edu, you can easily find me. I have a personal website with a portfolio, that’s jtg.design and whenever people see it they’re like “Oh! You’re doing artwork and installations and you do what now? I thought you were just like a researcher or I thought you were just a designer”. I’m like, no, I also do art installations and stuff. So, the portfolio is quite interesting to look at and if people are interested in interactive media art like, I…

Kill Screen archive

…open transdimensional wormhole and nothing safe

  • gabriel knight and birth mature storytelling games
  • john darnielle tackles pen and paper rpgs and suicide his debut novel
  • finding light postapocalyptic new york division
  • why netrunner matters
  • street art and 8 bit cool
  • 10 things only millennials understand about pokemon
  • games could learn thing or two confessional poetrys history
  • unexpected charms pokemon art academy
  • halo master chief collection model preserving videogame history
  • call duty doesnt understand grief then who does
  • passing time war mine
  • videogame shows beauty disregarding photorealism
  • timely…
  • Assassin’s Creed III

    …major AC title after AC3 would also recreate the same bloated and disjointed mess, with plethoric content vying for players’ attention and conflicting implementations of game systems.

    But AC3 was also a departure from previous AC instances, because it forced players to confront the moral assumptions that came “embedded” with AC protagonists and antagonists. And it gave players no real answers. Nick Dinicola summarized the effect as such: “It’s impossible not to come out of Assassin’s Creed III feeling a little hypocritical. In every game the Assassins fight the Templars, and in every game, the Assassins win. However, by…

    Aaron Trammell | Keywords in Play, Episode 12

    …culture, right? I’m Black and so, thinking about this and its relationship to like characterization of people who play in Africa, right, who, in some instances in this early scholarship, are seen as barbaric is troubling, offensive, really problematic in some ways. I think that’s the first move to think about, is think about, like, what is this play scholarship doing? And then how is that play scholarship that’s happening is really moment interpolating and/or racializing people as it does that. Now, I want to put a brief caveat here, because there’s a really fascinating article, I think that get…

    Final Fantasy VII

    …game that did it all remains elusive. Said question rings as loud as ever in the wake of Square Enix’s first installment of Final Fantasy VII Remake, the mere existence of which recapitulates both itself and the game from whence it sprung to the inquiries of the multifarious Final Fantasy fandom: Why Final Fantasy VII? Why is this the franchise entry that gets the big-budget makeover first? Remake thus became, rather than a mere mechanical and aesthetic reupholstery of familiar narrative beats, a sort of litigation of its predecessor’s hotly debated place in the canon.

    Tetsuya Nomura, Kazushige…

    August 22nd

    …what-not-to-do lessons offered by Metroid: Other M or the complicated, messy, frustrating, but gradually positive-trending relationship between Mass Effect and queer representation.

    • ‘Metroid Dread’ owes a massive debt to a game Nintendo wants you to forget | Inverse Chris Compendio considers the design lessons Metroid has inadvertently learned from the legacy of its least-loved installment.
    • Intimate Space: The State of Queerness in Mass Effect | Fanbyte Kenneth Shepard embarks upon a longform historical overview of the role and state of queerness in Mass Effect, the influence of its fandom, and its lasting legacy on the wider industry.

    Emilie Reed | Keywords in Play Podcast, Episode 2

    …around and select different things. And also an important part of how it’s displayed is this environment of like replicating the living room that the character stays in, in the story as well. So you’re, you know, when I saw it installed there was like a couch, you were playing with a remote control that was kind of like on this old-style tv. So yeah, that’s, that’s a very interesting early project that was kind of like almost called a videogame in a way.

    Darshana: And there’s a sense that there was a lot different at stake, in Leeson…

    July 18th

    …Game Set Watch on ‘What Metal Gear Solid Has To Teach Us’, this time looking at Metal Gear Solid 3 and Baudrillard’s concept of Hyperreality. Also from Iovanovici is this piece at Gamasutra analysing ‘Humanism And The Virtues of Violence and Patricide in God of War’.

    Jeffrey Jackson at Game Language comes out swinging with a pair of posts on ‘Cultural Hegemony within the world of Mass Effect’. Part one has this to say,

    In the universe of Mass Effect, the organization called Cerberus is either a terrorist group or a pro-human organization. In cultural studies, however,

    September 5th

    Critical Distance is back for another installment of This Week in Videogame Blogging. I’ll be filling in for Ben with a fresh round-up of the latest and most interesting pieces of analysis and criticism from all across the gaming blogosphere.

    Kate Simpson at Falling Awkwardly has started a new series of articles on the metaphysics of Morrowind to remedy the dearth of critical analysis about the RPG. While the first entry is simply a primer to the series, the second and latest piece takes an in-depth look at a piece of Morrowind’s fiction, dissecting it as an attempt

    May 15th

    Welcome to another exciting, informative, and hopefully entertaining instalment of This Week In Videogame Blogging.

    Before we swing into the usual routine, a few words about a certain blog post you may have read this week. Around about the time last week’s TWIVGB went live, Dan Cook wrote an inflammatory blog post called ‘A blunt critique of game criticism’, and a heated conversation bloomed across much of the blogosphere. I’ve made my personal response (to the original draft, which has since been edited heavily) on my personal blog but I wanted to comment here as well, since Critical