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Example Post 1: Critics are good for your game

Jason Della Rocca, outgoing head of the Independent Games Developers Association, wrote a mini-rant for the GDC developer’s rant which he then posted to his blog. While it’s been described as a ‘back-handed apology’ he addresses an issue that is very relevant to the Critical Distance project and videogame criticism in general. He apologises for

…not bringing critics under the tent and getting them to work at improving things.

Which I think hits on an important point: we criticise because we love, and because we

Abstract image evoking bird silhouette

October 13th

Oh, hello.

Did you miss me? I know I’ve been absent quite a bit lately. I’m not sure what that means. Maybe that more vacations are in order.

Well, enough of my old lady rambling. It’s time for This Week in Videogame Blogging.

At Least Three Infinities

Michael Lutz has a few interesting musings on the nature of performance art and how it correlates with the idea of “replayability” for games. And on Notes & Commentaries, Matthijs Krul has produced a Marxist reading of Dwarf Fortress.

Meanwhile, on Unwinnable, Nate Andrews takes a peek

December 15th

Hello. Hello. It’s me again. Kris. I know it’s been a while. I assure you, longer than I intended.

Rest assured I have read all your kind words, and that despite a less-than-ideal turn of events since Ben’s announcement I am doing well. I hope you, too, are doing well. I hope all of us, alone or together, are doing well.

Welcome to This Week in Videogame Blogging.


Let’s start with a solid foundation. On Play the Past, Angela R. Cox praises the historical specificity of Sierra’s 1999 release, Pharaoh. Elsewhere, Owen Vince explores

Now Accepting Submissions for TYIVGB 2013 Edition

This may be short notice, but once again we are opening reader submissions for the annual This Year In Video Game Blogging feature. If last year is any indication this is an especially liked feature of our little year end look back that we do at Critical Distance. Oh, oh so popular.

Like in previous years, we are crowd sourcing posts in addition to my own culling efforts. The rules and types of things we are looking for in the recommendations are the same vague guidelines mixed with some judicial sense. The only real hard and fast rule

December 8th

*taps microphone* Is this thing on? Hello there! I am Alan Williamson, and this is This Week in Videogame Blogging!

Market, Research

Over at Polygon, Tracey Lien examines why games aren’t marketed at girls. It’s a well-researched piece that interviews marketing executives, early women developers like Carol Shaw and Lori Cole, and as is obligatory for videogame articles these days, Ian Bogost. Shame it perpetuates the old ‘Coke Santa’ myth, though!

Jim Rossignol writes for Rock, Paper, Shotgun: games are best when things go wrong. Certainly, FTL’s constant sense of peril has generated lots of memorable

Oct-Nov Roundup – ‘Game Changers’

Every few years, an event hits the gameosphere, forever changing the landscape. In November, we had one such event. That’s right folks: a new Mario game! Oh, and a couple of new boxes as well.

Generations come and go, but the distinctions aren’t as clear as the companies selling consoles like to make out. I got a message from my brother yesterday that he’s just bought a PS3. Think of all the great games he has left to play from the ‘last’ generation! If you missed out on an Xbox 360, PS3 or Wii, now’s the perfect time

December 1st

Once again, This Week in Videogame Blogging is brough to you by Zach ‘@IcePotato‘ Alexander. Thanks Zach!

Also, December? Where did that come from? (Well, it followed November, I guess)

Welcome to This Week in Video Game Blogging for 12/1/2013. Hmm, let’s see…

12 + 1 = 13

13- 1 = 12

1+2 = 3, Half Life series on Steam Sale confirmed.

What’s been floating down the tubes this week?

psychology dot org

Jamie Madigan sums up

November 24th

This week’s This Week in Videogame Blogging is presented by Zach ‘@IcePotato‘ Alexander. Thanks a lot, Zach!

Hello and welcome to another week in videogame blogging!

What’s the happs this week? Zack Hiwiller googled for an old ZZT order form and mails a check to the listed address. What’s the worst that can happen? SPOILER: The most interesting thing happens instead.

Mattie Brice expands on locality. What are the different standards of play embodied by different communities?

Some new consoles were launched over the past two weeks. Leigh Alexander asks who

Thank You Kris!

Hello readers, fans, and friends of Critical Distance!

Back in 2009 when I started this little website, I had no idea what would happen. I thought, at best, it might become a moderately useful resource for the game blogging community. In the years since, Critical Distance has become something of an institution, part of the landscape.

In 2011, after two years of running and managing the site with a bit of help from some friends, I had reached the end of my endurance. Luckily, Kris Ligman was there and willing to take over the site, and since

November 16th

Fellow late sleepers, is it dark out before you even start to wake up? Is the sun rising too soon on your second consecutive Pokémon X/Y all-nighter?

Don’t feel S.A.D! C-D’s got your back with a hearty helping of warm, gooey, bloggy goodness:

This Week in Videogame Blogging!

PainStation 4

As you might have heard around the watercooler or in unsolicited dubstepping pop-ups, one of the two Shiny New Boxes came out this week in North America. Polygon and quite a few others have posted thoughts on it. Mouse-wielding contrarians