In honor of Black History Month or maybe, as the discussion recognizes, in submission to it, we at Critical Distance are honored to be host to a discussion of three highly intelligent black critics to discuss both the concept of Black History Month and what it means to be black in video games and the wider culture. Now, I’ll just get out of the way and let them take it from here.
And comes close another year and along with it our fourth end of year look back podcast. 2013 is behind us and we at Critical Distance look one last time at the major points that occurred along the way. We did our best to keep the podcast as manageable as possible, time wise. This year, instead of breaking it up between the events that happen and games that came out we’ve done them all at once in a single chronological run through of the year.
For quite a while now Lara Croft and her Tomb Raider franchise has been wallowing in irrelevance. One too many subpar games with date control scheme and sensibilities holding it down. Then, earlier this year, the reboot of Tomb Raider launched the franchise back into the public eye and brought with it much examination and discussion. Three people were driven to have a voice-to-voice conversation about it. They did so. This is that conversation.
Back in March of 2011 I played Deirdra Kiai’s recently released Life Flashes By and wanted to talk to her about it. I asked for an interview and she graciously accepted. Through a series of semi-ludicrous events that interview has ended up here for your enjoyment. You can download and play Life Flashes By at Deirdra’s site as well as check out her other work.
And here it is. After much loss of sleep and sanity the 2012 end of year podcast has finally arrived. After last year’s hopefulness of things being better, on one front 2012 proved to be an even worse year than its predecessor. And on the other hand, proved to be one of the best years in gaming. Those of us willing to brave the recording hours tackled it all.
The first three parts deal with the events and controversies in the gaming community. The third one was a trigger warning for the entire thing. Then in the last four we talk games from Katawa Shoujo to Far Cry 3.
Yes, only 6 months late Critical Distance is proud to bring you episode 9 of the CDC podcast.
This time we decided to focus on an actual game: Braid came out many years ago and sparked critics to write a megaton of criticism. 3 years after its initial release we bring you a panel of people with strong opinions on the game. Some loved it, some with not so kind feelings towards it. Consider this a companion piece to our Critical Compilation on the game.
No, you did not read that incorrectly. This is indeed episode 10. Episode 9 is in the works still. (It’s a little more evergreen of a topic.)
Another year has come to a close and with it another year-end podcast to try and catalog it all. This time around we got the whole Critical Distance crew around the Skype fire to chat. This being that time of year a few of our panelists had to leave for family and friends, but the rest of us stuck it out. We don’t get around to talking very often, but we sure make up for it in volume.
The first two parts are on the events of the year from the Supreme Court to SOPA, from Sonic to Suparna Galaxy and everything in between. And the we wrap up with all the major releases this year from DC Universe Online to The Old Republic.
So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC ’11.
Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance.
It’s time for another episode of the Critical Distance Confab. Before we get into it, a little background information. Right around the last podcast a debate sprung up over Ben’s refusal to allow comments on his personal blog, finding them not worth worth the time and effort. This had been his policy since starting his new blog, but after reading his post Rhetorical Questions many wanted to engage with the post and found they couldn’t. The discussion/argument moved to twitter, as it often does, and became one about the nature and usefulness of comments.
This episode sees the two sides come head to head to tackle this point in person. (Okay, not quite in person, but you know what I mean.) Do we live in a post comment world or a post-comment world?
A note: the audio sounds strange at certain points (aka every time I try to say something) because of a recording error. All other audio was unaffected and I managed to get most of what I said unwarped and pieced back together. I left an untouched segment of my voice after the closing music to give you a taste of what I fixed.
And so comes to pass the resurrection of the Critical Distance Confab podcast. We’ve been away for almost a year and a half. We decided to return in a big way. We gathered our panelists to review the year 2010: the biggest stories, events and of course games of the past year. We discuss them, from Bayonetta to Cataclysm. You can download it here or wait the few days till it gets up on iTunes.
Being this is the first time I’ve done audio editing on this scale I hope you all enjoy it. Please critique and give an suggestions you feel can improve it in the future.