Finding Gold in the Wasteland

October 7th, 2009 | Posted by David Sahlin in Uncategorized - (Comments Off on Finding Gold in the Wasteland)

When Valve started to put ‘director commentary’ into their games, it opened the conversation of game design to a wider audience. Personally, it allowed me to enjoy the game even more than my first playthrough. It’s a wonderful bonus, and I’m very thankful to Valve for them. Gerard Daleny, of the blog Binary Swan, is …
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Fallout 3

July 17th, 2009 | Posted by Michael Clarkson in Critical Compilation: - (5 Comments)

Imagine the enormity of the task: to take one of the most fondly-remembered role-playing games ever made, a game developed by another studio, and craft a sequel with vastly different gameplay, advancing the world design and graphics for a new era of gaming while recapturing the ineffable spirit of the beloved predecessor. If that doesn’t …
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