April 8th
…in part, it’s because games are so tightly coupled to consumer electronics that technical progress outstrips aesthetic progress in the public imagination. […] Thatgamecompany’s work thus offers us an unusual window into the creative evolution of a game maker, one in which the transition from green students to venerable artists took place before our very eyes over a short half-decade on a single and very public videogame platform.
Lastly, Jason Killingsworth has a theory on the source of Journey‘s aesthetic power: the jumping.
Our real-world bodies are dense with fat, sinew and muscle. Gravity pins us…