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lana polansky

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February 10th

…will be soldiers and assassins, saving humanity or themselves.

But then of course, taking this list as your reference group is like glancing at the top ten movie blockbusters and declaring that all films are noisy, idiotic and soulless. And no one in Hollywood bothers to stand up in front of their peers and say, “you know, perhaps we shouldn’t let Michael Bay make any more movies”.

(Actually, that’s precisely what I feel like saying to Hollywood most days.)

On Bit Creature, Lana Polansky suggests there are better, more enlightened ways to go about discussing and…

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February 17th

…receiving chocolate on February 14th. Or take Lana Polansky’s experience with belonging and labels as the descent of neo-Derrida horsemen onto the videogame landscape.

8:29 PM February 14th, 2013

Dear internet, I had a wonderful Valentine’s Day! Let me tell you all about it:

At first, I woke up with a sense of panic, much like the vulnerability Jorge Albor speaks to in the tension between horror and co-op modes in games. Even worse, when I arrived to surprise my boyfriend at work with gifts, he wouldn’t answer his phone! But I remembered Keith Stuart working through…

May 5th

…“beta” month has articles by Lana Polansky, Denis Farr, and EIC Mattie Brice.

Five Out of Ten Magazine also released a new issue this week. If you haven’t purchased any of the magazine so far, maybe think about buying the value-laden triple pack?

Take a Breather

Watch these motion capture videos of videogames by Nicolas Boillot.

History Schmistory

Here are some links about games history: Michael Barnes writes on the history of the “Dudes on a Map” genre of board games. Carl Therrien speaks in interview about a particular way of doing games history, laying…

May 12th

…anthropy writes on the recent Different Games conference and why the context of gameplay profoundly informs a game. And on GameJolt, Paul Hack interviews Goblet Grotto developer The Catamites.

On Bit Creature, Lana Polansky ruminates on the nature of game cartography. In a similar vein, Nathan Altice on Metopal is continuing his great multipart spatial analysis of several games.

On Twinfinite, Matthew Kim shares a few notes on Demons’ Souls and how it differs from its sequel, Dark Souls. And on Video Games of the Oppressed, Mike Joffe postulates that perhaps the emotion mechanic of Super Princess Peach…

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August 25th

…to announce that Ghosts in the Machine is a now out and a thing that you can purchase. This is a new anthology from a huge collection of well-regarded critics, journalists and artists, including Lana Polansky, Brendan Keogh, Maddy Myers and our own Alan Williamson.

Speaking of great ebooks, the latest issue of Zoya Street’s free ezine Memory Insufficient, on the subject of histories of games hardware is also out. This issue features contributions from Darius Kazemi, L. Rhodes and our own Alan Williamson (again) (this guy gets around).

Lastly, Brendan Keogh’s and Dan Golding’s critical longreads publishing…

Happy BoRTday

…the Story’, will win a copy of the new videogame story anthology Ghosts in the Machine.

All you have to do is write an article that matches the theme ‘What’s the Story?’ – see the original post for more details – and at the end of September we’ll pick the ‘best’ piece based on what is the most original and insightful. It’s a prize for ideas, not technical excellence. Ghosts in the Machine is a short story anthology all about videogames, featuring writing from folks like Lana Polansky, Maddy Myers, Andrew Vanden Bossche and myself. The winner can…

This Year In Videogame Blogging: 2013

…credit so far.

Ghosts In The Machine is a short story anthology of 13 pieces by a variety of video game critics edited by Lana Polansky and Brendan Keogh.

Critical Video Game Blogging

Every year the focus of most of the work is on the games themselves, ranging from a holistic overview, to narrowing in on a single aspect or connecting it to the greater trends and themes of the medium. This is true for games of the present and of the past.

Without a doubt the most talked about game of the year is Bioshock…

January 12th

…difficulties in writing interactive fiction.

Mark Filipowich wrote some of his thoughts on games writing and community involvement with links to quite a few other writers’ pieces and their responses to the current situation from Patreon to creating new games writing outlets.

Zolani Stewert launched the first issue of the Arcade Review, a digital magazine focusing on criticism of experimental games. It includes pieces by Line Hollis, Lana Polansky, Alex Pieschel and Zolani Stewart himself. Also, Objective Game Reviews launched while we were away. Finally, a site that gives nothing but truly objective reviews of video games.

February 9th

…to the language used by many publications to demonize Dungeon Keeper, recognizing it as a cultural gating tactic. Meanwhile, Shaenon K. Garrity highlighted in comic format the backwards thinking of much sexist modern wisdom.

Fighting the Good Fight

If you’re looking to see what came of value from the recent Candy Jam, a collage of defiance and grassroots activism, Lana Polansky had this to say of its value as a rhetorical event:

I don’t know by what measure we would call Candy Jam a success. But to me, it’s served at least three powerful and necessary

February 16th

…its quality.

On The Daily Beast, Leigh Alexander likens the rise and backlash of Flappy Bird to the 1990s grunge scene. Lana Polansky sees the game as earnest if it is anything at all. And Aevee Bee believes the situation says more about games journalism than it does about Flappy Bird‘s developer.

Dispatches from Vienna

German language correspondent Joe Köller shares the latest happenings from the German games blogosphere.

On Spiegel Online, Dennis Kogel discusses streaming and Binding of Isaac League Racing in particular. Elsewhere, Sarah Geser talks about browser-based music game The Silver Gymnasium…