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fallout

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November 8th

On the flipside of things, Brian Cebulski provides us with a detailed writeup of (certain mainstream) videogames’ bonds with Hollywood masculinity.

On a more positive note, Riley MacLeod gives us a brief look at Naomi Clark’s Consentacle, Jake Muncy writes about the expressive power of Nina Freeman’s Cibele and Simone de Rochefort talks about Assassin’s Creed: Syndicate‘s portrayal of Evie Frye on the recently launched Remeshed.

On the German side of things, Rae Grimm looks at how the game industry is slowly beginning to cater to teenage girls, while Ally Auner chastises Fallout: Shelter for its gender

January 2016

…https://www.youtube.com/watch?v=9YWyLfDo8LA

In a deeper dive, Heather Alexandra delves into Fallout 4, turning a critical eye to a game you’re probably all still playing. In particular, she compares it to previous entries in the Fallout series in order to get at what it does both right and wrong.

https://www.youtube.com/watch?v=3OxN9LMv2n0

Exploring another open world roleplaying game, History Respawned turned an eye to Red Dead Redemption, exploring both the historical West and the way it has changed in the American imagination over the years throughout fiction and film.

https://www.youtube.com/watch?v=qP9LEycVXsw

The scarily smart folks at PBS Idea Channel looked…

May-June Roundup: ‘Childhood-Parenthood’

…games themselves that happily discard or shove aside parental characters as motivation. Tell us about the games you play with your kids, the games that adequately capture the the themes of parenting. We want to know all about how games mediate relationships parents have with children and with one another.

Taylor Hidalgo gets the first word on his blog The Thausarus Rex. Hidalgo isn’t sure he should have played Fallout 2 so young but found its exploratory playfulness oddly to be an oddly childish, for both better and worse:

Much like the children in the street,…

Episode 37 – Noah’s Crit

Welcome back for another interview on the Critical Distance Confab!

This month our guest is Noah Caldwell-Gervais, a video maker who is skilled at creating richly layered arguments. He started making long-form video essays on games in 2013 with a thorough look at the Fallout series. Since then he has been applying his critical lens in videos that examine an entire franchise, or games connected by a common theme. We talk about these advantages of his long form style, how he chooses games, and his plans to branch out into travel writing.

http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-37.mp3

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November 27th

…about Battlefield 1 we should direct our critique where it really matters.

  • Oxenfree, Memory, and Public History | Play The Past Christopher Sawula addresses how a haunted old military base serves as a commentary on how the past is remembered.
  • Fallout 4 and the End of History | First Person Scholar David Bowman argues that Fallout 4’s capitalism is much more contemporary than its atompunk stylings imply, yet its critique remains toothless.
  • “The two strains of late-capitalism, neoconservatism and neoliberalism, both make an appearance in the form of the world’s two main settlements. Diamond City…

    June 7th

    …post on my personal blog (shill alert!) called ‘A Spoiled Gamer, Am I‘, in which I lamented that Far Cry 2‘s smooth animations and high level of first person embodiment had ruined me for the jilted animations of Fallout 3. Of course, I got over it and I’m playing Fallout 3 again right now, so I wonder if something like this is just temporary. I kind of hope not, actually.

    Offworld has a great post on the game Intelligent Qube (also known as Kurushi outside of North America) which I have fond memories of playing as a kid.

    August 13th

    …Creed: Syndicate to find he can’t hate it as much as he’s used to because reality has stooped to its cartoon depictions of authoritarianism.

  • The Dread of ‘Fallout Shelter’ Was Never Meant to Be This Palpable | Waypoint Unlike the tags Fallout Shelter has garnered on Steam, “survival, management, etc., Cameron Kunzelman ultimately sees it daily life anxiety simulator.
  • Sethian: The Hurts and Horrors of Misunderstanding | ZEAL Usually not understanding is a bad thing, but pip d finds their disappointment towards Sethian part of the experience of playing that elevated the game’s message.
  • “And…

    Episode 48 – The Critic and the Dragon

    …he engages in, the roulette-wheel-like luck of algorithms, and the surreality of success.

    SHOW NOTES

    Joseph Anderson YouTube Channel

    Dark Souls Part 1, Part 2, Part 3, Part 4, Part 5

    Diablo 3 and Reaper of Souls

    Fallout 4 Analysis

    Fallout 4 – One Year Later

    Dark Souls 3 Critique

    Uncharted and The Last of Us – Great and Terrible Games

    Joseph Anderson Vs No Man’s Sky

    The Witness – A Great Game That You Shouldn’t Play

    Joseph Anderson Amazon Author Page

    Joseph Anderson Patreon

    Opening Theme:

    August 20th

    …companies like EA. They now run Keystone Games, a studio which donates most of its profit to ‘disabled and life-limited kids around the world through Over The Wall’, a charity. A light at the end of the tunnel.

    Games and society

    Are we playing our utopias, or are they playing us? These posts approach the question from different perspectives.

    • The Dread of ‘Fallout Shelter’ Was Never Meant to Be This Palpable | Waypoint Postscript is Cameron Kunzelman’s weekly column about endings, apocalypses, deaths, bosses, and all sorts of other finalities. In a world where nuclear…

    November 19th

    …Haywire Magazine Miguel Penabella focuses on a common environmental cue, used in Fallout 4 to particularly great effect – skeletons!

    “Fallout 4 carries an air of melancholy by juxtaposing the gritty post-apocalyptic setting with the mundane scenarios these skeletons convey.”

    The New Colossus

    The latest Wolfenstein game continues to generate discussion – this week, writers are particularly interested in the body.

    • Wolfenstein: The New Colossus (Review/Analysis) – Humanity Through Absurdity – YouTube (video: auto-captions) Hamish Black praises the way the new Wolfenstein game builds the protagonist’s character and considers multiple ways that…