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Finding Gold in the Wasteland

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When Valve started to put ‘director commentary’ into their games, it opened the conversation of game design to a wider audience. Personally, it allowed me to enjoy the game even more than my first playthrough. It’s a wonderful bonus, and I’m very…

October 4th

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Straight into This Week In Videogame Blogging with some links to stuff I missed last week. Peter Kirn of create digital music interviews indie game ‘Osmos’ creators. Michel McBride talks audio-visuals and the game Audiosurf: a sure-fire way to get this author’s…

An Open Invitation to Contribute

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Critical Distance is a community driven blog and as such we rely on contributors for our posts. Until now we have solicited contributions by invitation only; however we would now like to open it up and invite anyone with an interest in…

Amnesia Alternatives

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I was searching my long list of bookmarked webpages earlier today and came across this entry from Corvus Elrod’s Man Bytes Blog. In ‘Amnesia Alternatives’ Corvus outlines two ways that a storyteller (read: anyone setting up their game) can overcome the initial…