This Week in Videogame Blogging

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July 30th

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Developers and critics alike have been discussing important games from the past this week, covering the gamut from Flash games to Far Cry 2. Meanwhile, newer cultural hits such as Dream Daddy and 17776 are having a big impact. Tend and befriend…

July 23rd

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The notion of the “possibility space” is important for many of the pieces of writing featured this week: whether that’s the space for creation that’s opened up or shut down by state institutions, the space for imagination that is afforded by visual…

July 16th

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From the question of what’s wrong with games criticism, to critical writing on games that ask what’s wrong with us, this week brings us a bumper crop of original, inventive work. It’s not easy to keep up with it all, but we…

July 9th

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“Progress” has become a problematic idea of late: the notion that the passage of time will push society generally in the direction of civil rights has become a truism, but the idea has been brought into question ever more over the past…

July 2nd

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The familiarity of portrayals of combat, pain, and trauma were explored by many critics this week, as people look at how tropes get started, how they are perpetuated, and how they can be subverted. E3 Critical reflection on E3 has so far…

June 25th

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People often say that games give us a chance to try out being somebody else. But I think a great strength of this week’s writing was the pieces challenging us to be more aware of who we already are. Appropriation This week…

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June 18th

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What is a role playing game? You might have a fixed idea of what the genre is and how it works, but this week some writers are challenging those assumptions and asking you to see them differently. That plus discussions of gender…

June 11th

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There’s a little event called E3 going on this week, and with it comes plenty of new games and rapid-fire discourse. Yet we stand firm in our mission to curate the internet’s most intriguing critical writing and challenging media. This week you’ll…

June 4th

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This week we take a look at how we shape our personal worlds, and how games are shaped by us. Not just from a design standpoint, but by the way we explore our worlds and how that world informs the games we…

May 28th

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How can game creators design for specific flavours of fear? This question is a big theme of writing this week, in what has turned out to be a particularly good selection of critical writing on games. I’m excited to hit “publish” on this…