Kill Screen archive
…on quentin tarantinos masterpiece of misogyny the hateful eight
…on quentin tarantinos masterpiece of misogyny the hateful eight
…It has become customary in these end-of-the-year retrospectives to highlight the contributions of a particular writer, or writers, who helped define the year’s critical discourse.
In the past, the honor of “best blogger” has gone to a newcomer or standout writer who went from standing near the periphery of our reading of games writing to take center stage in an ongoing, ever-evolving critical discussion. Each year, these breakout talents have helped to raise the discourse to new heights. Previous year winners include L.B. Jeffries (2010), Kirk Hamilton and Kate Cox (2011), and Brendan Keogh (2012).
This year, we…
So comes to a close the year 2014. It is a time for reflection and consideration.
We at Critical Distance have gone back over the last year and put together a compilation of what we feel best represents what has passed year. We compiled the most important, most memorable and most representative critical pieces of the year to give an idea of what 2014 was all about. Now, Critical Distance is proud to present the 2014 edition of This Year In Videogame Blogging!
#GamerGateWhatever anyone might have thought of 2014 before, the arrival of GamerGate in August
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…particular writer, or writers, who helped define the year’s critical discourse.
In the past, the honor of “best blogger” has gone to a newcomer or standout writer who went from standing near the periphery of our reading of games writing to take center stage in an ongoing, ever-evolving critical discussion. Each year, these breakout talents have helped to raise the discourse to new heights. Previous years’ winners include Brendan Keogh (2012), Liz Ryerson and Samantha Allen (2013), and Austin Walker (2014).
This year, we are proud to name Gita Jackson as our Blogger of the Year.
Gita…
…busiest of the Brindle clan, has produced a fantastic essay on Pippin Barr’s Art Game.
On Unwinnable, Dan Crabtree returns to the island of Dear Esther with a rumination on the convergence point of ‘understanding’ and ‘salvation.’ Dear Esther is also on Line Hollis’s mind these days, as she compares it with The Stanley Parable and how the two games approach storytelling from opposite directions.
Gamertheories explores horror in tablet gaming with Year Walk. Our own Eric Swain poses an interesting thought experiment on the different visuality of first- and third-person “walker” games.
On VGRevolution, Marc Price…
It’s time for our year-end mega-roundup of games criticism! The purpose of this feature is to create a representative snapshot of the year, curated from the links we shared. I have been doing this for several years, and every time I have approached the task, it wasn’t until I went through our archives that I was able to bring the year and its myriad discussions into focus.
Understanding 2017 needed no such effort. The violence against truth, knowledge and wisdom intruded into our lives on a daily basis. We are a site dedicated to spreading what pieces of
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…even educational games. By the way, I’m really interested to find out sort of their motivations, why they are doing the work they do, as well as the type of sort of responses the medium has out there and how they can make their work more financially sustainable and also hopefully have a good reception in the public interest. Trying to document the work that’s been happening throughout the years, because as we know if you don’t document digital stuff they go away and videogames in particular, just like – you know, films on Netflix and Apple TV once they…
It’s time to pay our dues. Pull up a chair, dig out last year’s receipts, and bust out the reading glasses. It’s This Week in Videogame Blogging!
SHOOTY McGUNPANTS
At Unwinnable, Brendan Keogh sits down with the Konrad to his Walker and has a long conversation with Walt Williams, lead writer of Spec Ops: The Line. Over on Rock, Paper, Shotgun, Nathan Grayson puts the finishing touches on a three part series of interviews with Walt Williams and Far Cry 3 lead writer Jeffrey Yohalem.
SIMCITY BLUES
You might recall when Mike Rose modeled
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…critically-panned The Order: 1886 and attempts to salvage one of its few redeeming features:
There’s something conspicuously like an idea there, shining through the rest of the game’s mediocrity, and it’s worthy of excavation and defense. It concerns the way we pace blockbuster, action-packed media, games and film alike, and it suggests that maybe, just maybe, it’s okay to hit the brakes now and then.
At Kill Screen, Chris Priestman interviews Matthew Sisson on translating the fast-paced mobile party game Spaceteam into a workable card game. And at Eurogamer, Rich Stanton reflects that Simogo’s Year Walk,…
…the realm of ‘AAA’ games. It’s also an exhaustingly long list of excellent games that deserve critical attention, and hopefully this list of 99 free games 2009 can be a starting point for seeing the critical attention spread around a little more evenly.]
This past year will go down for me personally as the year in which my spending on videogames plummeted due to personal dissatisfaction with the costs in money and time demanded by most of the AAA products out there on the shelves. Now, I’ve been a games player since the arcade days of yore, and though…