On your own in an unfamiliar place, where nothing is real, and powerful structures overshadow everything? Games critics this week venture out alone.
Narrative-focused games are encouraging increasingly nuanced analyses of inaction, peace, and pacing.
- Gamasutra: M. Joshua Cauller’s Blog – Thoughts on first-person-narrative game trailers M. Joshua Cauller’s notes on producing a game trailer are also potentially useful material for video makers wanting to document and comment on other people’s games.
- ‘Antisocial VR’ and the power of isolation | GamesIndustry.biz Will Freeman interviews solo developer Martin Wheel about meditative experiences and game design.