October, 2013

October 20th

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Your games criticism is not impossible… but it is also not very likely. Welcome… to This Week in Videogame Blogging. Holders of the Keys (or: Things Critics Say) First Person Scholar interviews developer/critic/man-about-town Cameron Kunzelman on the many areas of his expertise,…

The Art of Level Design Analysis

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As part of our ongoing efforts to enrich and diversify the curation of critical games writing, Critical Distance is proud to present this new Spotlight feature bringing together a selection of top-tier level design analyses by guest contributor Hamish Todd. Level designers…