AND WE ARE BACK! After a long hiatus the CDC Podcast has returned with a force–music and an icon. This week we talk about under privileged voices in games, specifically women in games, where all your questions will be answered and the issue will finally be put to “rest.” Of course I am joking but [...]
Let’s play a game – it’s called ‘catch-up on the must read things I missed from last week’. First up, Simon Parkin talks about the Develop 2009 conference, bringing this juicy bit of info back home to share with us:
I learned a few things I didn’t know before, such as the revelation that Half-Life 2’s [...]
In the week to 19th July 2009 AD, what were the best pieces of videogames blogging that I stumbled across? That’s what we’re here to find out.
Gregory Weir wrote this week about the aesthetic choices in working with pixel art and going lo-fi. It’s written in response to a commenter’s criticism of the art style [...]
Imagine the enormity of the task: to take one of the most fondly-remembered role-playing games ever made, a game developed by another studio, and craft a sequel with vastly different gameplay, advancing the world design and graphics for a new era of gaming while recapturing the ineffable spirit of the beloved predecessor. If that doesn’t [...]
First up for This Week In Videogame Blogging, ask yourself whether a fully destructible city whose every door leads to a fully furnished room sounds exciting. Create Digital Motion does a bit of a look-see at some up and coming games tech that could do just that in ‘Ever Woke Up In A Procedurally Generated [...]
As if to make up for the slightly lighter post last week, the videogame blogosphere seems to have redoubled its efforts and produced an absolute ton of great reads This Week in Videogame Blogging.
The first thing I spotted was David Wildgoose’s editorial about a Leigh Alexander & Daniel Floyd co-authored video about Girl Gamers. Specifically, [...]
This Week In Videogame Blogging is going to have to tend ever-so-slightly towards brevity I’m afraid, as I’ve got exactly two hours to bash this out before I go to a charity event organised by a friend called ‘Drawtism’. I’ll let your ample collective imaginations fill in that one.
First thing I spotted this week was [...]
“Oh, our Merciful Mother, Okami Amaterasu…”
In early 2006 Clover Studio released Okami for the Playstation 2 in Japan. Several months later it crossed the oceans to Western audiences in North America and Europe, and eventually found new-found life when re-released for the Wii in 2008. Okami, meaning both ‘Great God’ and ‘Wolf’, was immediately recognized and appreciated by [...]
Critical Distance is a community driven blog and as such we rely on contributors for our posts. Until now we have solicited contributions by invitation only; however we would now like to open it up and invite anyone with an interest in videogame criticism to contribute to Critical Distance.
Critical Distance exists to serve the emerging [...]
Welcome to This Week In Videogame Blogging, where I try to round up the best blog posts from the critical gaming blogosphere.
This week, Rob Lefevre’s reflective post about why he runs a gaming website caught my eye. Because of the decision by his managing partner to leave the Games Are Evil website, Lefevre has been [...]