June, 2009

Featured Image #5

June 28th

By

This Week In Videogame Blogging is going to have to tend ever-so-slightly towards brevity I’m afraid, as I’ve got exactly two hours to bash this out before I go to a charity event organised by a friend called ‘Drawtism’. I’ll let your…

Read More
Featured Image #1

Okami

By

“Oh, our Merciful Mother, Okami Amaterasu…” In early 2006 Clover Studio released Okami for the Playstation 2 in Japan. Several months later it crossed the oceans to Western audiences in North America and Europe, and eventually found new-found life when re-released for the Wii…

Read More
Featured Image #4

Surfer Girl Reviews Star Wars

By

This is the first entry in a new series for Critical Distance – the writer/critic’s spotlight. This series focuses on the body of writing produced by a single videogame writer, critic or commentator. In this post I turn the spotlight on the…

Read More
Featured Image #3

BioShock

By

BioShock is the rare game that really does change the way we think about video games, if for no other reason than that it has turned up as an example in almost every discussion of game style, mechanics, story, or design that…

Read More
Abstract image evoking bird silhouette

June 14th

By

Time to play catch-up – what posts did I inevitably miss reading last week? First, this piece on Left 4 Dead (the first) from Gregory Weir’s Game, Set, Watch column ‘The Interactive Palette‘. He says that “by creating enemies that can combine…

Read More
Featured Image #3

Gears of War

By

As two of the most successful Xbox 360 exclusive titles to date (with a Metacritic average 93.5%), millions of people have played the Gears of War games, and even those who haven’t  know what to expect: muscle bound soldiers in enough body…

Read More